Elven Racial Traits
+2 Dexterity, +2 Intelligence, -2 Constitution:
Medium: Elves are Medium creatures and receive no bonuses or penalties due to their size
Normal Speed: Elves have a base speed of 30ft.
Low-light Vision: Elves can see twice as far as humans in conditions of dim light.
Conserve water: Elves gain +4 on Constitution checks to avoid the ill effects of thirst. Additionally, Elves can go without water for 2 days plus a number of hours equal to double her Constitution score before suffering having to make such a check.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following:
Elves gain the following racial traits depending on their sub-race.
Grey Elves gain:
Elemental Resistance: Resistance 5 to heat. (Replaces Elven Immunities)
Silent Hunter: Reduce the penalty for using Stealth while moving by 5 and can make Stealth checks whilst running at a -20 modifier. (Replaces Elven Magic)
Fleet-Footed: Gain Run as a bonus feat and +2 racial bonus on initiative checks (Replaces Keen Senses and Weapon Familiarity).
Sea-born Elves gain:
Dreamspeaker: +1 to saving throw DCs of spells with the divination school and sleep effects they cast. Elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability. (Replaces Elven Immunities)
Spirit of the Waters: +4 racial bonus on Swim checks, may choose Aquan as a bonus language and are proficient with the longspear, trident and net (Replaces Elven Magic and Weapon Familiarity).
Keen Senses: +2 racial bonus on Perception checks.