Half-elven racial traits
+2 to one ability score
Medium: Half-elves have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30ft.
Low-light Vision: Half elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf-blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favoured classes at first level and gain +1 hit point or skill point whenever they take a level in either of those classes.
Languages: Half-elves begin play speaking Common. Half-elves with high intelligence scores can choose any languages they want (except for secret languages, such as Druidic.
Wary: +1 racial bonus on Sense Motive and Bluff checks (Replaces Keen Senses).
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw against enchantment spells and effects.
Half-elves may select one of the following alternate racial traits in place of adaptability:
Dual-minded: +2 bonus on all Will saving throws (Replaces adaptability)
Sociable: If a half-elf with this trait fail a Diplomacy check to change a creature’s attitude by 5 or more they can try to influence the creature again, even if 24 hours have not passed. (Replaces adaptability)