Half-orc racial traits

+2 to one ability score
Medium: Half-orcs gain no bonuses or penalties due to their size.
Normal speed: Half-orcs have a base speed of 30ft.
Darkvision: Half-orcs can see in the dark up to 60ft.
Intimidating: Half-orcs gain +2 racial bonus on Intimidate checks, due to their fearsome reputation.
Orc blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc ferocity: Once per day, when a Half-orc is brought below 0 hit points, but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he falls unconscious and begins dying.
Weapon familiarity: Half-orcs are proficient with great axes and falchions and treat any weapon with “orc” in its name as a marital weapon.
Languages: Half-orcs begin play speaking common. Half-orcs with high Intelligence scores can choose from:

Half-orcs may select from the following alternate racial traits, depending on their sub-race.

Chain fighter: (Replaces Weapon Familiarity)

Sacred Tattoo: (Replaces Orc ferocity)


New Hymenopteryx