Halflings

Halfling racial traits

+2 Dexterity, +2 Charisma, -2 Strength

Small: Halflings are small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD and a +4 size bonus on stealth checks
Slow speed: Halflings have a base speed of 20ft.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear.
Underfoot: Gain +1 dodge bonus against larger creatures and +1 bonus on reflex saves to avoid trample attacks (Replaces Halfling Luck).
Keen Senses: Halflings gain a +2 racial bonus on Perception checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “Halfling” in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following:

Southern Halflings must take one of the following alternate racial traits:
Sure-footed: Halflings gain a +2 racial bonus on Acrobatics and Climb checks.
Skyrider: +2 racial bonus on Handle Animal and Fly checks.

Caravan Halflings must take one of the following alternate racial traits:
Outrider: +2 racial bonus on Handle Animal and Ride checks.
Shiftless: +2 racial bonus on Bluff and Sleight of Hand checks and Sleight of Hand is a class skill.

Halflings

New Hymenopteryx